For help with Slayer Talents, see my Slay Talents Breakdown. Any ally engaging in melee combat with your target would give you a -4 to attacks (-6 if you wanted to use Rapid Shot). Ignore magic missiles. Multiclass Inquisitor/Slayer. Also note that many colored items are also links to the Paizo SRD. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. This won't amount to a lot of damage, especially with the Inquisitor's 2/3 BAB. Knowledgeable Defense: The bonus is pretty great, and it's a fun way to motivate you to identify spells. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. Vous pouvez réemployer des extraits du texte officiel à condition de mentionner clairement des liens vers Paizo Publishing,Black Book Editions et Pathfinder-FR Ce site se et . Giving up Second Judgement for this is a huge disappointment. Thus, you can be a mounted archer without taking mounted combat or mounted archer. Of course, cast countless eyes long before combat.  It last for hours.  Share with pet. Also I noticed that if I look for a guide on the internet people mention a lot of feats/domains and sub classes that doesn't exist in this game thus making those guides pretty useless. You can put 14 in wis 13 in int and 10 in str and pick a composite longbow guided. Character optimization guide for the Pathfinder Inquisitor's Inquisitions class feature Disclaimer I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I 窶ヲ 2. Depending on your choices of Domain, Inquisition, Skills, and combat style, you the Inquisitor can fill a wide variety of roles in the party. Castigate: Causes target to be shaken This Pathfinder optimized Inquisitor build is to 9th level with all levels taken in Inquisitor, no archetype. Replaced Features: Domain, Teamwork Feat (6th), Exploit Weakness, Compatible Archetypes: Exorcist, Heretic, Infiltrator, Preacher, Sacred Huntmaster, Sanctified Slayer. As an Inquisitor player, you will likely need to stick to the basics with your combat feats in order to come up with a fully-baked, effective build. Also note that many colored items are also links to the Paizo SRD. They can also acquire teamwork feats that buffs companions. Determination (Ex): Determination is a really cool reroll mechanic which you can use offensively or defensively. Domain (or Inquisition) Like a cleric窶冱 deity, an inquisitor窶冱 deity influences her alignment, what magic she can perform, and her values. Strong-Willed (Ex): Mind-affecting effects make up most Will saves, which means you get to reroll almost every Will save in the game. If you combine this with the Conversion/Heresy inquisitions, you can add your Wisdom bonus twice and not touch your Charisma at all. If you don't want teamwork feats, you can get some extra uses of Determination instead. Closed Mind (Su): Compulsion and possession effects are scary, but fairly infrequent. Guide For All The Class In Pathfinder: Kingmaker STR:16 (+2 human) 18 DEX: 13 CON: 14 INT: 12 WIS: 15 CHA: 7. Using this as a full round action in combat should be a rare occurance. Tactical Leader is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. The Witch Hunter is about on par with the Spellbreaker, but functions differently. I've never really played Pathfinder, only regular D&D and I can't remember Inquisitor when I played back in the day. Therefore it will have to pick first Weapon Focus, and then Lunge (after 3 int). Foil Casting (Su): Stacking with Disruptive is great, but the ranged attack mechanic is weird and poorly defined. Defense against Magic (Ex): It's difficult to pick which schools you need resistance to. Or you might interpret the rule to mean that you share the bonus as a swift action, then every time a spell is cast you can make a Spellcraft check to share the bonus with all of your allies. The inquisitor gains the benefits of the warpriest窶冱 sacred weapon class ability, but the benefits apply only to his bonded holy book. There’s no Mounted Archery feat. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. If you shoot the same spellcaster three times, does the DC increase stack? * Due to limited cleric levels I 窶ヲ Guileful Lore (Ex): This makes it much easier to serve as the party's Face without needing to invest in Charisma. You could very well take Precise Shot first, but it is a preference call. Anyone got some advice for a melee inquisitor build? The Infiltrator is a cool concept. Sneak Attack (Ex): Sneak Attack at the same rate as a Slayer, but you get it one level behind. Inquisitors focus on elemental damage. Bookmark File PDF Pathfinder Inquisitor Build Guide with new class features derived from animalistic attributes. Eat Sin (Sp): Basically a free use of Cure X wounds. So if you get the initiative, having two attacks on the target before it is engaged in melee is better than one. Full Inquisitor and i have no problems with her, but i dont use her as a tank. It's not completely awful, but it likely won't keep pace with a vanilla Inquisitor making good use of Judgement. 窶ヲ However, if you simply want to make a single move on your mount and shoot your bow with a full attack, then there is no penalty. At 9th level you can have two judgments active at one time.  At the beginning of every fight you should make a knowledge check to figure out the creatures strengths and weaknesses and select your judgments accordingly. At first level the enemy should be dead first round. Negating Critical (Sp): On the astoundingly infrequent occasions that this gets triggered, you're going to have to stop the game and roll like 20 fortitude saves. Unfair Kineticist Very abusive build. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Forbidden Lore (Ex): This is situational, but less so thank Tracking. Improved Empathic Link (Su): Very useful for scouting, though somewhat situational. Raising Stats – For 20 and 25 point builds, put all leveling stats into dexterity.  For 15 point build, go Int, then Dex, Dex, Dex, Dex.  These Stats don’t include bonuses from equipment listed below. should envy. Jaethal has a balanced attribute spread that makes her great for multiclassing. Inquisitions/Domains add a lot of cool options to the Inquisitor, so think carefully when deciding to give them up. Studied Target (Ex): Studied Target is a fantastic ability. Replaced Features: Second Judgement, Third Judgement, Slayer, True Judgement, Compatible Archetypes: Heretic, Infiltrator, Preacher, Sin Eater. Animal Focus (Su): Animal Focus is very versatile, and can provide a lot of buffs which will serve the same purpose as Judgement. Do you like slowing down the game for hours every turn to force the GM to recalculate enemies' stats? Slayer's Study Target, bonus feats, and sneak attack add a lot to the Inquisitor's DPS. Competition is paying the price. Inquisitor is a class in Pathfinder: Kingmaker. Those distinctions carry over into general adventuring, too 窶� Warpriests are never subtle. Evocation, Enchantment, Necromancy, transmutation, and Illusion are all good choices. Anyone got some advice for a melee inquisitor build? Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the Human Inquisitor 6 (Sacred Huntsmaster) N Medium Human (humanoid) Init: +5 Senses: Perception +11 AC: 21, touch 15 â ¦ Also note that many colored items are also links to the Paizo SRD. A look at Pathfinder's spellbreaker archetype, including the best arcane schools to defend yourself against and a sample build. Red: Bad, useless options, or options which are extremely situational. Most of their skills are compatible with both attacks and spells. Studied Target is a Fantastic ability, but the Sanctified Slayer's weak Sneak Attack progression and severely limited number of Slayer Talents really hurt the viability of the Sanctified Slayer Archetype. Gimps the character’s ranged attacks heavily. No one wants to play with you. Kill some wizards. Strong-Willed is good enough to make this archetype worth a class dip for any mage hunting character. If an inquisition's granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character's inquisitor level + her Wisdom modifier. Domain: Animal (Feather) – gives you animal companion and pluses to perception and initiative. Items 9th Level (46K): Handy Haversack (2K); Efficient Quiver (1.8K); +2 Cloak of Resistance (4K); +1 Ring of Protection (2K); +1 Amulet of NA (2K); +2 Mithril Chain Shirt (4K); +2 Belt of Dext (4K); +1 Longbow Comp (+2) (2K); Masterwork Greatsword; Cloak of Elvenkind (2.5K); Boots of Speed (12K); Reservoir Tattoo (5K); Wands (Cure Light (1 wands); +1 Light Mitril Chainshirt Barding for Tiger. This archetype takes away some cool options and replaces them with options for running away. Bullet Ward F: Adamantine bullets intercept firearm attacks. Raise Animal Companion (Sp): Provided that you have a day to rest, this is effectively free. This archetype is a giant middle finger to directed at whatever semblace of pacing your GM has managed to establish. There are twelve companions in Pathfinder: Kingmaker. I keep trying it, and I keep putting it down. The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. Finally, remember that you have solo tactic, so you teamwork feats operate without need of you having a teammate with the same feat. Remember that aspects granted to your animal companion have no duration, which makes them especially potent. or "what did you have for breakfast?". Do you want to build a character specifically to do that? Starting Stats (25 points): Str (14), Dex (19), Con (12), Int (10), Wis (14), Chr (10) You can’t get Mounted Archery without Mounted Combat- another feat. Compatible Archetypes: Exorcist, Preacher, Sacred Huntmaster, Sanctified Slayer, Sin Eater. I hope you brought food for the group, because they're going to be super angry every time you need to use this ability. These divine pursuits, called inquisitions, grant inquisitors the tools necessary for the fight against enemies of the faith. Human Pathfinder optimized Inquisitor build: Bingo and his Bingo Tiger (aka “Double Bingo”).  The archer / animal companion build is ridiculous. The Progression that follows does not include the automatic domain powers or other class abilities of the Inquisitor, other than the Teamwork Feat choices that must be 窶ヲ Replaced Features: Solo Tactics, teamwork feats (optional), Compatible Archetypes: Exorcist, Heretic, Iconoclast, Infiltrator, Sacred Huntmaster, Sanctified Slayer, Sin Eater, Witch Hunter. So, I'm normally not a big fan of the class. Switch those two feats, and you’ll be much better off. Because the duration for Animal Focus is measured in minutes, you may be able to stretch it over more combats in a day than you could use Judgement. As fantastic as Judgement is, this is a very fair trade. Do you hate magic items? Studied Target (Ex) At 1st level, a sanctified slayer gains the slayer窶冱 studied target class feature. Don’t ever compare me to the rest that will all get sliced and diced. I support a limited subset of Pathfinder's rules content. The Inquisitor is a deft and capable warrior, able to call down literal divine fire upon its The Preacher allows you trade in the Inquisitor's Teamwork Feat mechanics for some cool reroll abilities. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. 窶ヲ would it work to take a flying companion, so you make use of the fly class skill you gain from Animal (Feather) domain? So you want to play the Unfair difficulty? Replaced Features: Monster Lore, Stern Gaze, Track, Discern Lies, Compatible Archetypes: Exorcist, Preacher, Sin Eater, Sacred Huntmaster, Sanctified Slayer. Protector's Robe . Well get the hell out. Pathfinder-RPG est une création de Paizo Publishing. Calm Emotions: Calms creatures, negating emotion effects. Talented Slayer (Ex): You only get 4 talents. The Inquisitor is a very versatile class on level with the Bard. Try to cast personal spells before combat even begins (i.e. You would be totally useless for the first two levels. Spell Scent: This is a really cool flavor, and it's considerably more fun than Tracking. Like a warpriest窶冱 sacred weapon, the living grimoire窶冱 book deals damage based on the level, not Detect Magic (Sp): Or you could just learn the cantrip. (+2 dex, +6 armour, +1 deflection, +2 luck), Abilities: Str 17, Dex 14, Con 窶ヲ Cookies help us deliver our Services. Verdict of Exile (Su): Even more situational than Verdict of Exorcism. Walk through fireballs. Necessary Lies (Su): Extremely situational, but you can't replicate this with a spell like you can with Discern Lies. Second Animal Focus (Ex): By this level the ability score enhancements give you a +6 bonus, which makes this ability as effective as a 45,000 gp item for both you and your animal companion, and considerably more versatile. Explosion, overpowering, over the competition I’m towering.  Creatures drop when they hear this roar that will make them use the pot.  Don’t you dare stare you better move. Animal Companion (Ex): Animal Companions are fantastic, and the Hunter's version adds the ability to take Skirmisher Ranger Tricks in addition to normal animal tricks. For the purposes of making this build as simple and as effective as possible, we will add all our additional points to STR to get more bonuses to damage and attack rolls. You build them the way you want them to be, a very versatile class. Eat Sin is a really cool healing mechanic, and Speak with Dead adds a nice utility effect on top of the free healing. Both archetypes are good, so if you plan to hunt mages pick whichever fits your play style best. The Sacred Huntmaster trades in the Inquisitor's Judgement ability for an Animal Companion and the Hunter's Animal Focus ability. I've never really played Pathfinder, only regular D&D and I can't remember Inquisitor when I played back in the day. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Burden of Sin (Sp): Consolidate your parties status afflictions, then have someone remove them all at once. Contents. Like many mage killing archetypes, the Spellbreaker is good at making Concentration checks hard, and provides the Inquisitor with excellent resistances against magic. 1 Description 2 Base Features 2.1 Inquisitor Proficiencies 2.2 Deity Selection 2.3 Orisons 2.4 Domain Selection 2.5 Leader's Words 2.6 Judgment 2.7 Cunning Initiative 2.8 Teamwork Feat 2.9 Swift Tactician 2.10 Bane 2.11 Second Judgment 2.12 Stalwart 2.13 Battle Acumen 2.14 Third 窶ヲ An inquisitor may select an inquisition in place of a domain. However, Guileful Lore doesn't touch Intimidate, and you give up Stern Gaze for Misdirection, so you can't rely on Intimidate as much as a normal Inquisitor. Pathfinder - Inquisitor Archetypes Breakdown Disclaimer I support a limited subset of Pathfinder's rules content. Greater Empathic Link (Su): Situational, but being able to give orders to your companion telepathically makes it much easier to command it while you are looking through its eyes. Fantastic for after combat when your party is resting and healing. It also helps to reduce the Inquisitor's MAD, which makes this a fantastic choice over vanilla Inquisitor if you don't want any other archetype. Misdirection (Sp): This is great in situations where you have people trying to detect your alignment a lot, but those situations are rare in most campaigns. I support a limited subset of Pathfinder's rules content. Spell Sage (Ex): This should save you several ranks on Spellcraft at the very least. 1. 1st Level Abilities At 1st level, the spellbreaker gains strong-willed, an ability every fighter and rogue should envy. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. How often do you run away in Pathfinder? Use this on enemies with a pile of items. You build them the way you want them to be, a very versatile class. Why on earth would you pick Rapid Shot at level 1, and wait until 3rd for Precise Shot? This Pathfinder optimized Inquisitor build is to 9th level with all levels taken in Inquisitor, no archetype. Remember that the DC bonus applies to Slayer class abilities, so it does not apply to Inquisitor spells. It shuffles some of the Inquisitor's Scout and Face abilities and manages to make the Infiltrator better at both roles without giving up anything of any real value except Stern Gaze. When picking your archetype, consider what roles you intend to fill. mages). Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. Also I noticed that if I look for a guide on the internet people mention a lot of feats/domains and sub classes that doesn't exist in this game thus making those guides pretty useless. Replaced Features: monster lore, detect alignment, discern lies, exploit weakness, true judgement. Orange: OK options, or useful opt窶ヲ The Inquisitor is yet another Pathfinder class that is fueled by religious fervor. Verdict of Anathema (Su): Extremely situational. If you truly are that nutty, perhaps try this Sacred Huntsmaster! This helps a bit when trying to serve as an Infiltrator Scout, and can allow you to go places where even a Rogue couldn't go. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move fro窶ヲ You take a -4 to attack with bow Hunter Tactics (Ex): Teamwork Feats are often problematic because they require that you have someone else to cooperate with. Further, not all enemies will seek to be engaged in melee even after the first round (i.e. Inquisitor is a class in Pathfinder: Kingmaker.Inquisitors can use magic to buff themselves to fight specific enemies. Firing at the same guy your allies are attacking is you’ll do forever, starting at lvl 1. Have to dump two of your ranged combat feats to get those two. Possession is an extremely rare mechanic, so an archetype devoted to resolving possession is very difficult to justify. I'd love to hear everyone's thoughts on how they build and play Inquisitors. Starting Stats (20 points): Str (14), Dex (18), Con (12), Int (10), Wis (14), Chr (8) Only one problem more pet is three levels lower than your level so getting a tiger is not possible unless you take boon Companion, Vigilante (Zealot) Archer Guide (through 13th level). She uses her inquisitor level as her effective slayer level to determine the effects of studied target. Speak with Dead (Sp): Speak With Dead is situational, but if you go around eating everyone's sins, you might as well ask them questions. Build Trust: Gain various bonuses when interacting with the target. It seems that in the Paladin universe, faith is a deadly weapon. Slowly build up those buffs between bless, judgments, bane, study, etc and out of nowhere you'll crit and kill gods. Bingo 1 gonna take you out.  Bingo 2 gonna take you out.  Bingo 1 and 2 gonna take you out. Role: Inquisitors tend to move from place to place, chasing down enemies and researching eme窶ヲ Destroy Artifact (Sp): Destroying an artifact should be a super cool quest, not something you just spend a week hand-waving. Only need mounted archery if you want to make a mounted double move or run and shoot the bow. Impervious (Ex): This is great for common spell schools like Evocation. Fortunately, the sharing mechanic doesn't come into play until level 20. * Due to limited cleric levels I 窶ヲ As good as the Slayer's Talents are, with so few of them you don't really have a lot of options. Replaced Features: Judgement, Second Judgement, Slayer, Third Judgement, True Judgement. I know there are a lot of ways to play one. Double Bingo gonna take you out. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. If you don't like Teamwork feats, this is a great option. Replaced Features: monster lore, bonus teamwork feats, solo tactics, true judgement. Even if it does, you need to prepare an action to shoot the spellcaster to force a concentration check. Don’t call me a ranger.  I’ve been mistaken for years.  They are not my peers.  I instill far more fear.  Making these arrows rain down like a monsoon.  Listen to the claws go boom. This resolves that issue by giving you a free team mate. Granting your allies the bonus is weird and poorly worded. It has a total of 16 classes to choose from compared to nine in D&D. This ability replaces judgment 1/day. She already has +3from WIS which is enough and it helps to hit with True Judgment because it adds WIS modifier to attack roll. Your Strength penalty should apply to your longbow damage. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Remember that you can cast personal spells on your companion.  With that said, spells are not always needed for you.  With judgments, bane, full attack arrows while mounted and full attack tiger you are a devastation to most anyone.  So unless really called for, jump right into battle without taking time to cast spells in your first round of battle. Of course, to take advantage of Knowledgeable Defense you will want to maximize Spellcraft. Ask them weird stuff like "where is the trasure?" - Inquisitor are kinda jack of all trade, they have magic, they can be good in battle, they have access to all skills and so on. Dispelling Attack (Sp): Considerably better than Discern Lies. Animal Companion Tiger’s Feats & Ability Stats: Power Attack, Lunge, Weapon Focus Claws, Light Armor Proficiency.  Place First ability stat in Int and second in Strength.  Animal Companions with a 3 Intelligence do not need tricks to operate.  You can just tell them what to do. Because this ability functions as the Hunter ability of the same name, you can assign Animal Focus enhancements to your Animal Companion even though the entry doesn't specifically state it. Lore of Escape (Ex): You will be very good at Stealth and Bluff, but Monster Lore gives you an advantage in combat which Lore of Escape can't compete with. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds This build is current to April 19, 2019. I'm not certain how the undead portion of the ability works because you need to kill the enemy to eat its sins, and if you killed the enemy it won't typically rise as a shadow, spectre, or vampire because those creatures need to be killed by their creator to become those creatures. At lvl 5 Inquisitor the tiger will still have 2 int, thus it can’t spend his second feat on Lunge. Although not as tied to the tenets of the deity as a cleric, an inquisitor must still hold such guidelines in high regard, despite that fact she can go against them if it serves the greater good of the faith. Playing Strategy: His judgments are swift action abilities that provide sacred or profane bonus that stack with the offensive spells listed above.  They apply to all foes and generally last until the end of combat. The Progression that follows does not include the automatic domain powers or other class abilities of the Inquisitor, other than the Teamwork Feat choices that must be selected. Traits / Teamwork / Human Feat / Level Feat Progression: Traits) Indomitable Faith; Exile; Human) Point Blank Shot; 1) Rapid Shot; 3) Precise Shot; 3) Shake It Off   5) Boon Companion; 6) Enfilading Fire;7) Deadly Aim; 9) Manyshot; 9) Target of Opportunity, Skills Ranks at 9th (63 points): Climb (1), Intimidate (7); Knowledge (arcana) (7), Knowledge Dungeoneering (4), Knowledge Nature (7), Knowledge Planes (7), Knowledge Arcana (7), Perception (7), Ride (1), Sense Motive (7), Spellcraft (1), Stealth (1), Survival (7), and Swim (1).  Includes headband of mental prowess bonus to Int, Spells at 9th Level: 0th: Read Magic, Detect Magic, Light, Sift; Guidance, Stabilize 1st: Wrath, Protection v. Evil, Disguise, Divine Favor, Hide v. Undead, Shield of Faith; 2nd: Invisibility, Flame of the Faithful, Weapon of Awe, See Invisibility; 3rd: Terrible Remorse, Countless Eyes, Magic Circle Evil, Dispel Magic. Because you can't share the bonus as an immediate action, you need to use it for ongoing spells which allow saves after the spell is cast. Self-heal and ccs like fear and sleep are the way to go in my opinion. you see enemies ahead).  If they turn out to be friends, place ongoing spell in your spell tattoo for later use. Remember that you get a reroll against Mind-Affecting effects (most Enchantment and Illusion effects are mind-affecting), and your first choice will affect Impervious when you get it at level 20. Unless there are particular spells you'd like to be able to cast from the inquisitor list, I'd splash 5 levels of mad dog barbarian and 3 levels of two-handed fighter on a build 窶ヲ If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Starting Stats (15 points): Str (14), Dex (18), Con (12), Int (10), Wis (13), Chr (8). They answer to their deity and their own sense of justice alone, 窶ヲ Replaced Features: Monster Lore, Detect Alignment, Track, Discern Lies, Exploit Weakness, True Judgement, I support a limited subset of Pathfinder's rules content. Verdict of Exorcism (Su): The Daze mechanic is bad due to the short duration, and the exorcism mechanic is situational.

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